Changes to the UVW transformation of a Scatter host object now correctly affect the Scatter’s density texture placement.This avoids artifacts caused by overlapping faces when the decal is snapped to the surface of another mesh on creation Decal widgets are now automatically created with an offset in the direction of the projector base.It contains shortcuts for the GPU Device Select, V-Ray Denoiser and the VRMesh Viewer standalone applications A new menu with links to three of the standalone tools that ship with V-Ray is implemented - V-Ray / Tools / External.The viewport preview of disabled Fur and Clipper object modifiers is now correctly disabled.Chaos License Server updated to version 5.5.5.The minimum required Rhino version is now 7.15.tx material library textures to be missing their viewport previews in specific situations is resolved An issue leading to black images being rendered, when using Depth of Field with Focus Source based on Rhino and the ‘No focal blur…’ option, is resolved.The Keep Continuity option of materials using displacement is now respected in Grasshopper.An issue causing a crash in V-Ray for Grasshopper when interactive changes are applied in a rapid succession is resolved.An issue causing the asset preview to fail in specific situations is resolved.The GPU Light Cache preview is no longer missing when the rendered image is bigger than 4040 pixels squared.The method is enabled by default for both new and old projects ![]() ![]() ![]() This is a new method for adapting the render bucket size for optimal utilization. ![]()
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